top of page
Capture4.PNG

*DICTIONNARY*

since 2017

The Listener's Lexicon

Self-funded

[writer, designer]

LogoIHM22_avec_texte_edited.png

*TALK+WORKSHOP*

apr.2022

Interactive Audio for Human–computer Interaction

[guest @IHM 2022]

1200px-Cologne_Game_Lab_logo.svg.png

*GUEST LECTURE*

may.2021

Audio for interactive VR

Cologne Game Lab

[speaker]

Capture4.PNG

*WORKSHOP*

jan.2018

Interactive Audio Design Thinking

Fine Arts School of Le Mans

[speaker]

Capture4.PNG

*CONSULTANCY*

may.2018

Millumin 2

Anomes

[audio consultant]

ircam2.png

*TALK [fr]*

march.2023

Game Audio : Puzzling Places and Blanc

IRCAM - Centre Pompidou

[speaker]

lemanssonore.png

*TECH DEMO*

jan.2022

Acoustic Simulation in Wwise

Biennale Le Mans Sonore

[speaker]

G4F-LOGO-onde-seule-01.png

*CONSULTANCY*

oct.2020

LBE Audio

G4F

[interactive audio consultant]

unnamed.jpg

*MASTERCLASS*

may.2018

Interactive Audio Design Thinking

Université Paris-Est

[speaker]

Capture4.PNG

*ARTICLE*

oct.2017

Using Wwise for Theater

Le Léthé

[writer]

blanc.jpg

*ARTICLE*

march.2023

lemanssonore.png

*GUEST LECTURE*

jan.2022

Sound designer 6 year post diploma

Biennale Le Mans Sonore

[speaker]

Capture4.PNG

*ARTICLE*

may 2019

12 Days of Interactive Foley Design

Random Access Character

[writer]

unnamed.jpg

*COURSE*

december.2017

Linear Sound Design Practice

Université Paris-Est

[teacher]

Capture4.PNG

*MEETUP*

oct.2017

Game Audio France Paris

bimonthly meetup

[co-founder]

pierre marie blind design sonore

bottom of page